When RujiK first performed Dragon Quest Monsters, they had been upset that the outcomes of monster cross-breeding ended up so… predictable. Every combination was predetermined: established formulas of slimes, drackys, and orcs manufactured set final results, with tiny get in touch with for experimentation.
Yrs later and now a developer, RujiK is trying to rectify that childhood disappointment with a sport named Socket Beast (performing title), whose big attract over other monster catchers is its vivid, GBA-esque artwork model coupled with a unique animation procedure which supports combining the game’s creatures into most likely countless numbers of unique offspring. Just one of RuijiK’s WIP demonstrations of the recreation exploded on Twitter, with a GIF of the game’s cheeky small critters exploring its vivid environments retweeted well around 15,000 moments in just a day.
Childhood Aspiration concluded: fully procedural CROSS BREEDING of two monsters. Almost nothing is pre-rigged. #gamedev #GameMaker pic.twitter.com/eKDUhM16ZC